The Text is Not the Book: saving PC game development through Open Source

(Originally published in the mind-Dumpster, March 01, 2004. Republished with edits. I wonder of its relevance now that the games industry seems ‘healthy’ again.)
I had just browsed Ars Technica a few hours before (actually a few days ago, see note at the end-red), reading their review of Panther A.K.A. Macintosh OS X version 10.3. Its [...]